In last week’s class, we had more
conversations on the differences between formative and summative assessment. We
were asked to discuss ways in which formative or summative assessment could be
applied in different situations, including forming a curriculum and during
instruction, during a think-pair-share
activity. I really like think-pair-shares
for their ability to develop a personal idea into a conversation point and
then a group topic. I continue to be intrigued by how formative assessment
involves continuous data collection from learners. It is this data that allows
instructors to make decisions about their own practices as well as what themes
to focus on in a particular setting. I think there are limits to what formative
assessment can tell you about the learners you are interacting with, and there
might be underlying problems to your teaching that you are not gleaning from
this data. I am still struggling with how to get around this problem.
One of the main activities in this class
was watching a TED talk by Jane McGonigal about how playing video games builds
skills that can make for a better world. We then had to fill out a survey that
asked us to rate how well we could hear the listener, whether we remembered
specific elements of the talk, and to apply concepts we learned from class to
the talk. I found this to be a fascinating exercise in data collection, as
every question had an intention that was apparent to the instructor, but was
not to the learner (me in this case). For instance, why did we get a question
about the speaker’s shoes? I was caught off guard by this question. Should I
have focused on her outfit and not what she was saying. However, it was a
question that gauged how well we were paying attention to the video, which is
potentially useful for learning activities where you want the learner to focus
on visual elements. As for the talk itself, I was enthralled by her optimism for
gaming communities, which I have since lost, but I think she has an important
point to make about how gaming can teach us skills that are valuable for our
lives outside virtual worlds. I think McGonigal could have focused more on the
games that she regarded as successful examples of transfer. There are real
implications that the games she cited can advance causes like climate change
advocacy and diplomatic peace because that means the inverse is also possible. To
what extent can video game players transfer their skills to warfare, which is
becoming more simulated and dependent on algorithms? I think having that conversation
about the successful transfer of skills from virtual worlds to physical worlds
demands our attention to multiple possibilities, not just the peaceful ones.
Those questions about transfer make
this week’s readings all the more appropriate. Knowing what makes transfer
possible is essential to applying it both in the classroom and our everyday
lives. An important point in the chapter of How
People Learn was how building on existing knowledge to produce transfer
only works when the subject matter is both tangible and culturally relevant.
Making sure that new pieces of knowledge connect authentically to students
while not developing misconceptions is a difficult task. I ran into this difficulty
while making my screencast about how MPrint works, as I was trying to think of
an easy way to get this process across to people who have little experience
with the website and come from many different backgrounds. I ultimately used a
package metaphor to illustrate how a document is sent to be printed. I hoped
that a package sending process would be able to be communicated across cultures
and generations, and thus, would be useful metaphor that someone can easily
remember and be able to apply it to other situations where file transfer and
storage is needed to perform a task. As instructors, we need to be capable of
thinking about the different circumstances and perspectives of our learners, as
we all bring a personal history when we enter a physical or digital classroom.
Applying techniques that facilitate transfer require that personal knowledge of
our learners so we know how they can bring those skills to a different context.
" I continue to be intrigued by how formative assessment involves continuous data collection from learners. It is this data that allows instructors to make decisions about their own practices as well as what themes to focus on in a particular setting. I think there are limits to what formative assessment can tell you about the learners you are interacting with, and there might be underlying problems to your teaching that you are not gleaning from this data. I am still struggling with how to get around this problem."
ReplyDeleteI have never thought of formative assessment as data-gathering, but you're right that that's exactly what it is. I guess it could be argued that summative is also data-gathering, but it's just data used to provide a final judgment vs. data that's used to promote change and gauge where the learners are. You're recognition that there may be more issues that formative assessment isn't picking up (such as weaknesses of the teacher) are spot on. Seems like this would come about in a third form of assessment, like... self-assessment (literally that's what it would be, but it would also be partially informed by the formative assessment, like, my students have weaknesses in these areas, so there must be a weakness in my teaching, so now I have to re-evaluate what I am doing). It turns the assessment onto the assess-er. Interesting.
I was glad to see you raise the flipside/underbelly of gaming transfer here. The 'gamification' of warfare is disturbing and prevalent, and has understudied and uncertain consequences both at the individual/psychological level and the societal/geopolitical level. Alarm bells also went off for me about gaming addiction and the black markets (and attendant digital sweatshops) that have developed in virtual worlds. While TED talks generally adopt a pretty rah-rah, rosy tone, it seems irresponsible not to at least acknowledge or nod to the reasons we ought to tread carefully in the terrain McGonigal is introducing us to.
ReplyDelete" Making sure that new pieces of knowledge connect authentically to students while not developing misconceptions is a difficult task." I think this is a very important point and process you're highlighting here. Since we first discussed formative assessment, it has definitely stuck with me as a way to get at that very intangible "how is this other human constructing knowledge? And what are the limits to what I can know about that process?"
ReplyDeleteYou also bring in transfer here -- "Applying techniques that facilitate transfer require that personal knowledge of our learners so we know how they can bring those skills to a different context" -- and I think that's another huge component of trying to understand what learners in our different learning interventions are going through internally. I wonder if there's a way to conduct formative assessment such that you could learn about whether transfer is going to be possible for that learner, and course-correct if the answer is no...